Slay the Spire 2 Card Tier List

Early Access Β· Click any card to see why it's rated this way

How this tier list is ranked

Ratings use v0.107.1 main-branch values and weigh immediate impact, scaling, consistency, flexible synergies, and boss coverage.

Scope: main branch v0.107.1. Beta v0.109.0 changes are shown separately and never silently mixed into the ratings.

Tier is a baseline, not an automatic pick. Your character, current deck, relics, route, and upcoming boss can move a card up or down.

What moves a card

  • Immediate floor: does it solve damage, Block, draw, or energy before the deck is assembled?
  • Scaling ceiling: can it cross elite and boss breakpoints without requiring several rare pieces?
  • Consistency: draw order, energy cost, upgrade pressure, and how often the card is dead.
  • Context: character kit, current deck, relics, route, and the next boss can move a card by a full tier.

Common tier-list mistakes

  • Taking the highest tier instead of the card that fixes the deck’s next failure point.
  • Rating a combo by its best screenshot while ignoring setup turns and missing-piece risk.
  • Using Beta values on the main branch or carrying an old rating across a balance patch.
Evidence and limitsCard text and patch changes use official sources. Tier placement is an editorial decision model, not an official ranking or a substitute for the current run state.Official v0.107.1 notes β†—Official v0.109.0 Beta notes β†—Method last reviewed: 2026-07-24
203 cards shownSelect a card to inspect details
S β€” Must Pick
A β€” Strong
Demon Form3⚑
PowerRare

At the start of your turn, gain 3 Strength.

Impervious2⚑
SkillRare

Gain 30 Block. Exhaust.

Dark Embrace2⚑
PowerRare

Whenever a card is Exhausted, draw 1 card.

Feed1⚑
AttackRare

Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

WhirlwindX⚑
AttackUncommon

Deal 5 damage to ALL enemies X times.

Corruption3⚑
PowerAncient

Skills cost 0 energy. Whenever you play a Skill, Exhaust it.

Barricade3⚑
PowerRare

Block is not removed at the start of your turn.

Juggernaut2⚑
PowerRare

Whenever you gain Block, deal 5 damage to a random enemy.

Feel No Pain1⚑
PowerUncommon

Whenever a card is Exhausted, gain 3 Block.

Fiend Fire2⚑
AttackRare

Exhaust your hand. Deal 7 damage for each card Exhausted. Exhaust.

Break1⚑
AttackAncient

Deal 20 damage. Apply 5 Vulnerable.

Pyre2⚑
PowerRare

Gain 1 extra Energy at the start of each turn.

Unmovable2⚑
PowerRare

The first time you gain Block from a card each turn, double the amount gained.

Infinite Blades1⚑
PowerUncommon

Innate. At the start of each turn, add a Shiv to your hand.

Accuracy1⚑
PowerUncommon

Shivs deal 4 additional damage.

Noxious Fumes1⚑
PowerUncommon

At the start of each turn, apply 2 Poison to ALL enemies.

Footwork1⚑
PowerUncommon

Gain 2 Dexterity.

Wraith Form3⚑
PowerAncient

Gain 2 Intangible. At the start of each turn, lose 1 Dexterity.

Envenom2⚑
PowerRare

Whenever an Attack deals unblocked damage, apply 1 Poison.

Accelerant1⚑
PowerUncommon

Poison is triggered 1 additional time each turn.

Nightmare3⚑
SkillRare

Choose a card. Next turn, add 3 copies of it to your hand. Exhaust.

Leg Sweep2⚑
SkillUncommon

Apply 2 Weak. Gain 11 Block.

Predator2⚑
AttackCommon

Deal 15 damage. Next turn, draw 2 additional cards.

Phantom Blades1⚑
PowerUncommon

Your Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Fan of Knives2⚑
PowerRare

Your Shivs hit ALL enemies. Add 4 Shivs into your hand.

Outbreak3⚑
SkillRare

Apply 9 Poison to ALL enemies. Poison triggers immediately.

MalaiseX⚑
SkillRare

The enemy loses X Strength and gains X Weak. Exhaust.

Burst1⚑
SkillRare

This turn, your next Skill is played twice.

Defragment1⚑
PowerRare

Gain 1 Focus.

Glacier2⚑
SkillUncommon

Gain 6 Block. Channel 2 Frost.

Creative AI3⚑
PowerRare

At the start of your turn, add a random Power to your hand.

Biased Cognition1⚑
PowerAncient

Gain 5 Focus. At the start of each turn, lose 1 Focus.

Capacitor1⚑
PowerUncommon

Gain 2 Orb Slots.

Loop1⚑
PowerUncommon

At the start of your turn, trigger the passive of your rightmost Orb 1 additional time.

Multi-CastX⚑
SkillRare

Evoke your rightmost Orb X times.

Machine Learning1⚑
PowerRare

At the start of your turn, draw 1 additional card.

Quadcast1⚑
SkillAncient

Evoke your rightmost Orb 4 times.

Coolant1⚑
PowerRare

At the start of your turn, gain 2 Block for each unique Orb type you have.

All for One2⚑
AttackRare

Deal 10 damage. Put all 0-cost cards from your Discard Pile into your hand.

Reaper Form3⚑
PowerRare

Retain. Whenever your Attacks deal damage, apply that much Doom.

Deathbringer2⚑
SkillUncommon

Apply 21 Doom and 1 Weak to ALL enemies.

Sacrifice1⚑
SkillRare

Retain. If Osty is alive, he dies and you gain Block equal to twice his Max HP.

Lethality1⚑
PowerUncommon

Ethereal. Your first Attack each turn deals 50% additional damage.

End of Days3⚑
SkillRare

Apply 29 Doom to ALL enemies. Kill any enemy whose Doom is greater than or equal to its HP.

Time’s Up2⚑
AttackRare

Retain. Deal damage equal to the enemy’s Doom. Exhaust.

Necro Mastery2⚑
PowerRare

Summon Osty for 5. Whenever Osty loses HP, ALL enemies lose that much HP.

Countdown1⚑
PowerUncommon

At the start of your turn, apply 6 Doom to a random enemy.

Death March1⚑
AttackUncommon

Deal 8 damage. Deals 4 additional damage for each card you have drawn this turn.

No Escape1⚑
SkillUncommon

Apply 10 Doom, plus 5 more for every 10 Doom already on the enemy.

Debilitate1⚑
AttackUncommon

Deal 10 damage. Vulnerable and Weak are twice as effective for 2 turns.

Soul Storm1⚑
AttackRare

Deal 9 damage. Deals 4 additional damage for each Soul in your Exhaust Pile.

Prophesize2⚑
SkillUncommon

Draw 6 cards.

Genesis2⚑
PowerRare

At the start of your turn, gain 2 Star.

Void Form3⚑
PowerRare

Ethereal. End your turn. The first 2 cards you play each turn are free.

The Sealed Throne1⚑
PowerAncient

Costs 1 energy and 3 Star. Whenever you play a card, gain a Star.

Comet0⚑
AttackRare

Costs 5 Star. Deal 33 damage to ALL enemies. Apply 3 Weak and 3 Vulnerable.

Big Bang0⚑
SkillRare

Innate. Draw 1 card. Gain a Renewal and a Star. Forge 5. Exhaust.

Seven Stars2⚑
AttackRare

Costs 2 energy, 1 Renewal, and 7 Star. Deal 7 damage to ALL enemies 7 times.

Arsenal1⚑
PowerRare

Innate. Whenever you create a card, gain 1 Strength.

Black Hole1⚑
PowerUncommon

Whenever you spend or gain a Star, deal 3 damage to ALL enemies.

Devastate1⚑
AttackUncommon

Costs 1 energy and 4 Star. Deal 35 damage.

Meteor Shower0⚑
AttackAncient

Costs 2 Star. Deal 14 damage to ALL enemies. Apply 2 Weak and 2 Vulnerable to ALL enemies.

Sword Sage2⚑
PowerRare

Costs 2 energy and 1 Renewal. The Sovereign Blade gains Replay 1 (repeats an additional time).

Heavenly DrillX⚑
AttackRare

Deal 8 damage X times. If X is 4 or more, double X.

Dying Star1⚑
AttackRare

Costs 1 energy and 3 Star. Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength.

B β€” Situational
Bludgeon3⚑
AttackUncommon

Deal 32 damage.

Armaments1⚑
SkillCommon

Gain 5 Block. Upgrade a card in your hand.

Uppercut2⚑
AttackUncommon

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Battle Trance0⚑
SkillUncommon

Draw 3 cards. You cannot draw additional cards this turn.

Shrug It Off1⚑
SkillCommon

Gain 8 Block. Draw 1 card.

Pommel Strike1⚑
AttackCommon

Deal 9 damage. Draw 1 card.

Hemokinesis1⚑
AttackUncommon

Lose 2 HP. Deal 15 damage.

Body Slam1⚑
AttackCommon

Deal damage equal to your Block.

Bloodletting0⚑
SkillUncommon

Lose 3 HP. Gain 2 Energy.

Inferno1⚑
PowerUncommon

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Rupture1⚑
PowerUncommon

Whenever you lose HP on your turn, gain 1 Strength.

Flame Barrier2⚑
SkillUncommon

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Second Wind1⚑
SkillUncommon

Exhaust all non-Attack cards in your hand. Gain 5 Block for each card Exhausted.

Mangle3⚑
AttackRare

Deal 20 damage. Enemy loses 10 Strength this turn.

Rampage1⚑
AttackUncommon

Deal 9 damage. Increase this card’s damage by 5 this combat.

Headbutt1⚑
AttackCommon

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Thrash1⚑
AttackRare

Deal 4 damage twice. Exhaust a random Attack in your hand and add its damage to this card.

Dominate1⚑
SkillRare

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

Thunderclap1⚑
AttackCommon

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Blood Wall2⚑
SkillCommon

Lose 2 HP. Gain 16 Block.

Stone Armor1⚑
PowerUncommon

Gain 4 Plating.

Well-Laid Plans2⚑
PowerRare

At the end of your turn, you no longer discard your hand.

Mirage1⚑
SkillUncommon

Gain Block equal to total Poison on ALL enemies.

Blade Dance1⚑
SkillCommon

Add 3 Shivs into your hand. Exhaust.

Deadly Poison1⚑
SkillCommon

Apply 5 Poison.

Backflip1⚑
SkillCommon

Gain 5 Block. Draw 2 cards.

Bouncing Flask2⚑
SkillUncommon

Apply 3 Poison to a random enemy 3 times.

Poisoned Stab1⚑
AttackCommon

Deal 6 damage. Apply 3 Poison.

Dagger Throw1⚑
AttackCommon

Deal 9 damage. Draw 1 card. Discard 1 card.

Cloak and Dagger1⚑
SkillCommon

Gain 6 Block. Add 1 Shiv into your hand.

Calculated Gamble0⚑
SkillUncommon

Discard your hand, then draw that many cards. Exhaust.

Tools of the Trade1⚑
PowerRare

At the start of your turn, draw 1 card and discard 1 card.

Finisher1⚑
AttackUncommon

Deal 6 damage for each Attack played this turn.

Dagger Spray1⚑
AttackCommon

Deal 4 damage to ALL enemies twice.

Dash2⚑
AttackUncommon

Gain 10 Block. Deal 10 damage.

Blur1⚑
SkillUncommon

Gain 5 Block. Block is not removed next turn.

Snakebite2⚑
SkillCommon

Retain. Apply 7 Poison.

Piercing Wail1⚑
SkillCommon

ALL enemies lose 6 Strength this turn. Exhaust.

Assassinate0⚑
AttackRare

Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.

Memento Mori1⚑
AttackUncommon

Deal 9 damage plus 4 for each card discarded this turn.

SkewerX⚑
AttackUncommon

Deal 8 damage X times.

Storm of Steel1⚑
SkillRare

Discard your hand. Add an upgraded Shiv for each card discarded.

Escape Plan0⚑
SkillUncommon

Draw 1 card. If it is a Skill, gain 3 Block.

Expertise1⚑
SkillUncommon

Draw 2 cards. They gain Retain this turn.

Ball Lightning1⚑
AttackCommon

Deal 7 damage. Channel 1 Lightning.

Coolheaded1⚑
SkillCommon

Channel 1 Frost. Draw 1 card.

Hyperbeam2⚑
AttackRare

Deal 30 damage to ALL enemies. Lose 3 Focus.

Buffer2⚑
PowerRare

Prevent the next time you would lose HP.

Chaos1⚑
SkillUncommon

Channel 1 random Orb.

Sunder3⚑
AttackUncommon

Deal 26 damage. If this kills the enemy, gain 3 Energy.

Barrage1⚑
AttackCommon

Deal 5 damage for each Channeled Orb.

Cold Snap1⚑
AttackCommon

Deal 6 damage. Channel 1 Frost.

Compile Driver1⚑
AttackCommon

Deal 7 damage. Draw 1 card for each unique Orb type you have.

Darkness1⚑
SkillUncommon

Channel 1 Dark orb.

Double Energy1⚑
SkillUncommon

Double your Energy. Exhaust.

Storm1⚑
PowerUncommon

Whenever you play a Power, Channel 1 Lightning.

Thunder1⚑
PowerUncommon

Whenever you Evoke Lightning, deal 6 damage to ALL enemies.

Reboot0⚑
SkillRare

Shuffle your hand and discard pile into your Draw Pile. Draw 4 cards. Exhaust.

Rainbow2⚑
SkillRare

Channel 1 Lightning, 1 Frost, and 1 Dark. Exhaust.

Ice Lance3⚑
AttackRare

Deal 19 damage. Channel 3 Frost.

TempestX⚑
SkillUncommon

Channel X Lightning.

Charge Battery1⚑
SkillCommon

Gain 7 Block. Next turn, gain 1 Energy.

Sweeping Beam1⚑
AttackCommon

Deal 6 damage to ALL enemies. Draw 1 card.

Skim1⚑
SkillUncommon

Draw 3 cards.

Genetic Algorithm1⚑
SkillRare

Gain 1 Block. Permanently increase this card’s Block by 3 for the rest of the run.

Meteor Strike5⚑
AttackRare

Deal 24 damage. Channel 3 Plasma.

Feral2⚑
PowerUncommon

The first 0-cost Attack you play each turn returns to your hand.

Boot Sequence0⚑
SkillUncommon

Innate. Gain 10 Block. Exhaust.

Focused Strike1⚑
AttackCommon

Deal 9 damage. Gain 1 Focus.

Claw0⚑
AttackCommon

Deal 3 damage. Increase the damage of all Claw cards by 2 this combat.

Eidolon2⚑
SkillRare

Play all Ethereal cards in your Exhaust pile. Exhaust.

Calcify1⚑
PowerUncommon

Osty’s attacks deal 4 additional damage.

Reap3⚑
AttackCommon

Retain. Deal 27 damage.

Bone Shards1⚑
AttackUncommon

If Osty is alive, deal 9 damage to ALL enemies and gain 9 Block. Osty dies.

Blight Strike1⚑
AttackCommon

Deal 8 damage. Apply Doom equal to the damage dealt.

Defile1⚑
AttackCommon

Ethereal. Deal 13 damage.

Scourge1⚑
SkillCommon

Apply 13 Doom. Draw 1 card.

Sow1⚑
AttackCommon

Retain. Deal 8 damage to ALL enemies.

Spur1⚑
SkillUncommon

Retain. Summon Osty for 3. Osty heals 5 HP.

Parse1⚑
SkillUncommon

Ethereal. Draw 3 cards.

Bury4⚑
AttackUncommon

Deal 52 damage.

Reanimate3⚑
SkillRare

Summon Osty for 20. Exhaust.

Haunt1⚑
PowerUncommon

Whenever you play a Soul, a random enemy loses 7 HP.

Pull from Below1⚑
AttackUncommon

Deal 5 damage for each Ethereal card you have played this combat.

Dredge1⚑
SkillUncommon

Retain. Put 3 cards from your Discard Pile into your hand. Exhaust.

Danse Macabre1⚑
PowerUncommon

Whenever you play a card costing 2 or more energy, gain 4 Block.

Shroud1⚑
PowerUncommon

Whenever you apply Doom, gain 2 Block.

Afterlife1⚑
SkillCommon

Summon Osty for 6. Exhaust.

Reave1⚑
AttackCommon

Deal 10 damage. Add a Soul into your Draw Pile.

Grave Warden1⚑
SkillCommon

Gain 8 Block. Add a Soul into your Draw Pile.

High Five2⚑
AttackUncommon

Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Sic ’Em1⚑
AttackUncommon

Osty deals 5 damage. When Osty attacks this enemy, Summon Osty for 3.

Enfeebling Touch1⚑
SkillUncommon

Ethereal. The enemy loses 8 Strength this turn.

Spirit of Ash1⚑
PowerRare

Whenever you play an Ethereal card, gain 4 Block.

Capture Spirit1⚑
SkillUncommon

The enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Negative Pulse1⚑
SkillCommon

Gain 5 Block. Apply 7 Doom to ALL enemies.

Fear1⚑
AttackCommon

Ethereal. Deal 7 damage. Apply 1 Vulnerable.

Sculpting Strike1⚑
AttackCommon

Deal 9 damage. Add Ethereal to a card in your hand.

Furnace1⚑
PowerUncommon

At the start of your turn, Forge 5.

Knockout Blow3⚑
AttackUncommon

Deal 30 damage. If this kills the enemy, gain 5 Star.

Gather Light1⚑
SkillCommon

Gain 8 Block and gain a Star.

Child of the Stars1⚑
PowerUncommon

Whenever you spend Star, gain 2 Block for each Star spent.

Gamma Blast0⚑
AttackUncommon

Costs 3 Star. Deal 13 damage. Apply 2 Weak and 2 Vulnerable.

Crescent Spear1⚑
AttackCommon

Costs 1 energy and 1 Star. Deal 8 damage, plus 2 for each Star-cost card in your hand.

Solar Strike1⚑
AttackCommon

Deal 9 damage. Gain 1 Star.

Photon Cut1⚑
AttackCommon

Deal 10 damage. Draw 1 card. Put a card from your hand on top of your Draw Pile.

Bulwark2⚑
SkillUncommon

Gain 12 Block. Forge 10.

Seeking Edge1⚑
PowerRare

Forge 7. The Sovereign Blade also hits ALL enemies.

Monarch’s Gaze2⚑
PowerRare

Whenever you attack an enemy, it loses 1 Strength this turn.

Pale Blue Dot1⚑
PowerUncommon

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Radiate0⚑
AttackUncommon

Deal 3 damage to ALL enemies for each Star gained this turn.

Manifest Authority1⚑
SkillUncommon

Gain 7 Block. Add a random Colorless card to your hand.

Guiding Star1⚑
AttackCommon

Costs 1 energy and 2 Star. Deal 12 damage. Draw 2 cards.

Wrought in War1⚑
AttackCommon

Deal 7 damage. Forge 7.

Spoils of Battle1⚑
SkillCommon

Forge 5. Draw 2 cards.

Celestial Might2⚑
AttackCommon

Deal 6 damage 3 times.

Tyranny1⚑
PowerRare

Innate. At the start of your turn, draw 1 card and Exhaust 1 card from your hand.

Hegemony2⚑
AttackUncommon

Deal 15 damage. Next turn, gain 2 Renewal.

Summon Forth1⚑
SkillUncommon

Forge 8. Put the Sovereign Blade into your hand.

Glimmer1⚑
SkillUncommon

Draw 3 cards. Put 1 card from your hand on top of your Draw Pile.

Kingly Punch1⚑
AttackUncommon

Deal 8 damage. When drawn, it deals 4 additional damage this combat.

Pillar of Creation1⚑
PowerUncommon

Whenever you create a card, gain 2 Block.

Crush Under1⚑
AttackCommon

Deal 8 damage to ALL enemies. Enemies lose 1 Strength.

C β€” Weak