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Impervious

Ironclad

A β€” Strong
SkillRare2 ⚑

Gain 30 Block. Exhaust.

Why A-tier:

Thirty Block in one card is a lifesaver against boss burst turns; Exhaust keeps it out of your deck the rest of the fight.

Best with:

Any deck, Boss fights, Exhaust payoffs

Ironclad burst defense

Impervious answers the turn that would end the run

Impervious is a compact panic button: a large Block card that exhausts. It is at its best when the deck can identify a specific boss or elite turn that needs one massive defense answer.

Pick it when

  • The next boss or elite has a large telegraphed hit that normal Block cards do not cover.
  • The deck has enough draw or retain-like planning to find Impervious when the danger turn arrives.
  • Exhausting after use is upside or neutral because the fight plan wants a smaller deck later.

Pass or delay when

  • The deck already blocks reliably and needs damage, draw, or scaling instead.
  • Two energy is too expensive for the turns where other key cards must also be played.
  • The main threat is many small hits over time, not one turn where 30 Block changes the fight.

Matchup notes

  • Against Corrupt Heart, Impervious can cover a decisive burst turn, but the deck still needs a way to win before attrition takes over.
  • Against Aeonglass, it can buy the turn needed to keep the damage race on schedule.
  • Against bosses with predictable spikes, treat Impervious as insurance you plan around, not as generic defense every turn.

Common misreads

  • Taking it as the whole defensive plan instead of one answer to one dangerous turn.
  • Playing it too early because the number is large, then lacking Block when the real hit arrives.
  • Ignoring that a rare two-cost Skill can be dead weight in fast hallway fights.
Compare Ironclad boss defense β†’