Decision Guides
Patch-aware playbooks for balance questions, co-op, reliable builds, Workshop troubleshooting, and route planning.

Balance explainer
What the current balance changes actually mean
A plain-language guide to Aeonglass, Defect, high Ascension, and co-op concerns without mixing main-branch and Beta values.
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Multiplayer guide
Co-op planning, roles, and troubleshooting
Coordinate party jobs, rewards, and version checks so a multiplayer run does not become several isolated solo decks.
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Build quality
Build stability: test the floor, not only the ceiling
Judge a build by first-cycle output, bad-draw recovery, boss coverage, and patch sensitivityβnot by its best screenshot.
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Workshop / Mod FAQ
Workshop, saves, and version-mismatch FAQ
Install mods without confusing separate save progress, then diagnose multiplayer conflicts in the right order.
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Route decisions
Route planning: choose the next requirement, not the richest path
A practical map heuristic for elites, upgrades, shops, recovery, and Act 3 boss insurance.
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