Boss Cheat Sheet
Check before every Boss room β 30 seconds to know what matters
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Act 1 β The Exordium
The Guardian
HP: 240
MediumβΌ
β οΈNever use multi-hit attacks in Defensive Mode β Thorns will shred your HP fast.
Hexaghost
HP: 250
HighβΌ
β οΈDo NOT drink HP potions before the fight β higher HP = harder first hit!
Slime Boss
HP: 140
LowβΌ
β οΈDon't let Slimed cards pile up in your deck β they severely dilute your hand quality.
Act 2 β The City
The Collector
HP: 300
HighβΌ
β οΈKilling Torch Head buffs The Collector β think carefully before clearing minions.
Champ
HP: 440
HighβΌ
β οΈHis Block resets every turn β low-output builds can't break through. Stack Poison or save a burst turn.
Bronze Automaton
HP: 300
MediumβΌ
β οΈKill Bronze Orbs first β ignoring them lets their sustained damage overwhelm you.
Act 3 β The Beyond
Aeonglass
HP: 512
HighβΌ
β οΈNever let Withers pile up in hand β each unplayed Wither deals 2 damage at end of turn. Multiple retained Withers kill faster than any attack.
Awakened One
HP: 300
ExtremeβΌ
β οΈSave your potions for Phase 2! Revival puts you under immediate pressure with no time to set up.
Donu & Deca
HP: 300 / 300
ExtremeβΌ
β οΈKill Deca first! Letting it keep stacking shields on Donu makes the fight infinite.
Act 4 β The Heart
The Corrupt Heart
HP: 750
ExtremeβΌ
β οΈBeat of Death is the deadliest mechanic β every card you play damages YOU. Keep your deck lean; never add junk cards.
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