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40 resultsCards, bosses, builds, characters, and tools
Card

Inflame

Ironclad · S-tier · Power · Uncommon

Permanent Strength buff that improves every attack for the rest of the fight — the cheapest scaling Ironclad has.

Card

Demon Form

Ironclad · A-tier · Power · Rare

Compounding Strength every turn snowballs out of control in long fights, though the 3-cost turn it lands is a tempo hit.

Card

Offering

Ironclad · S-tier · Skill · Rare

Two energy and three cards for free is the strongest single-turn burst enabler in the game — HP is a resource here.

Card

Impervious

Ironclad · A-tier · Skill · Rare

Thirty Block in one card is a lifesaver against boss burst turns; Exhaust keeps it out of your deck the rest of the fight.

Card

Dark Embrace

Ironclad · A-tier · Power · Rare

Turns Ironclad’s Exhaust theme into a draw engine — with enough exhausters it refills your hand every turn.

Card

Feed

Ironclad · A-tier · Attack · Rare

Permanent Max HP growth off kills is how Ironclad survives the long climb — snowballs hard against fodder enemies.

Card

Whirlwind

Ironclad · A-tier · Attack · Uncommon

Dumps all energy into multi-target damage — indispensable for multi-enemy rooms.

Card

Corruption

Ironclad · A-tier · Power · Ancient

Free Skills turn every defensive card into tempo and fuel Dark Embrace draw — the centerpiece of the Exhaust archetype.

Card

Barricade

Ironclad · A-tier · Power · Rare

Block stops decaying, so it stacks all fight — turns Ironclad into an unkillable wall and enables Body Slam turns.

Card

Juggernaut

Ironclad · A-tier · Power · Rare

Converts a defensive deck into a damage engine; pairs with Barricade for huge repeated hits.

Card

Feel No Pain

Ironclad · A-tier · Power · Uncommon

Free Block every time you Exhaust — passive defense that scales with the whole Exhaust package.

Card

Fiend Fire

Ironclad · A-tier · Attack · Rare

A single-turn nuke that scales with a full hand — the classic finisher for Strength-plus-Exhaust decks.

Card

Break

Ironclad · A-tier · Attack · Ancient

Enormous damage and heavy Vulnerable on one cheap card — a premier single-target answer to elites and bosses.

Card

Pyre

Ironclad · A-tier · Power · Rare

Permanent energy ramp lets you play more of everything every turn — a game-warping engine in longer fights.

Card

Unmovable

Ironclad · A-tier · Power · Rare

Roughly doubles your defense every turn — pairs with Barricade and Body Slam for an unkillable wall.

Card

Adrenaline

Silent · S-tier · Skill · Rare

Free energy and cards that leaves your deck afterward — pure tempo that enables Silent’s explosive combo turns.

Card

Infinite Blades

Silent · A-tier · Power · Uncommon

Core engine for Shiv builds — free damage every turn that stacks with all Shiv buffs, and Innate means it comes online turn 1.

Card

Accuracy

Silent · A-tier · Power · Uncommon

Each copy adds +4 to every Shiv — stacks multiplicatively with Infinite Blades for explosive output.

Card

Noxious Fumes

Silent · A-tier · Power · Uncommon

Hands-free Poison every turn that hits the whole room — the backbone of every Silent Poison deck.

Card

Footwork

Silent · A-tier · Power · Uncommon

Permanent Block scaling that makes every defensive card stronger for the rest of the fight — Silent’s Inflame equivalent.

Card

Wraith Form

Silent · A-tier · Power · Ancient

Two turns of near-total immunity buys a lethal combo window; the Dexterity drain is a real but survivable cost.

Card

Envenom

Silent · A-tier · Power · Rare

Every attack becomes a Poison applier — quietly one of the strongest scaling Powers in a hybrid Poison deck.

Card

Accelerant

Silent · A-tier · Power · Rare

Doubles (or more) your Poison damage per turn — the multiplier that makes dedicated Poison decks kill bosses fast.

Card

Nightmare

Silent · A-tier · Skill · Rare

Triples your best card for a devastating turn — the setup piece behind Silent’s biggest burst combos.

Card

Leg Sweep

Silent · A-tier · Skill · Uncommon

Weak plus a big Block wall in one card — premier defensive tech that also blunts enemy damage.

Card

Predator

Silent · A-tier · Attack · Common

High damage that also digs — a rare common that never stops being worth a slot.

Card

Phantom Blades

Silent · A-tier · Power · Uncommon

Retained Shivs plus a big bonus hit — turns a Shiv deck from steady chip into serious burst.

Card

Fan of Knives

Silent · A-tier · Power · Rare

Makes every Shiv an AoE and hands you four right away — the payoff that lets Shiv decks clear whole rooms.

Card

Outbreak

Silent · A-tier · Power · Uncommon

Reworked in v0.108: now triggers on every Poison application — frequent small applies (Noxious Fumes, Bouncing Flask) turn it into constant AoE chip.

Card

Malaise

Silent · A-tier · Skill · Rare

Scalable Strength strip plus Weak — the ultimate defensive answer to a scary boss attack turn.

Card

Burst

Silent · A-tier · Skill · Rare

Doubles a key Skill for a devastating combo — copies Nightmare, big Poison, or a huge Block card.

Card

Echo Form

Defect · S-tier · Power · Rare

Doubling your best card every turn is game-winning scaling; Ethereal means you must play it the turn you draw it.

Card

Defragment

Defect · A-tier · Power · Rare

Focus boosts every Orb’s output permanently — the core scaling stat for any Orb-based Defect deck.

Card

Glacier

Defect · A-tier · Skill · Uncommon

Block plus two Frost orbs at once — the most efficient defensive card Defect has, and it scales with Focus.

Card

Creative AI

Defect · A-tier · Power · Rare

A free Power every turn snowballs into unbeatable value in long fights; too slow for short ones.

Card

Biased Cognition

Defect · A-tier · Power · Ancient

A huge instant Focus spike that wins short fights outright — the decay only matters in drawn-out ones.

Card

Capacitor

Defect · A-tier · Power · Uncommon

More Orb slots means more passive value every turn — foundational for any multi-Orb scaling deck.

Card

Loop

Defect · A-tier · Power · Uncommon

Doubles your best Orb’s passive every turn — the engine behind Frost-wall and Lightning-ping decks.

Card

Multi-Cast

Defect · A-tier · Skill · Rare

Dumps all energy into repeated Evokes — a burst finisher that pairs with a charged Lightning or Dark orb.

Card

Machine Learning

Defect · A-tier · Power · Rare

Permanent extra draw compounds all game — one of the best early Powers to stabilize any Defect deck.

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