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40 resultsCards, bosses, builds, guides, updates, characters, and tools
Tool

Card Pick Assistant

Run tool

Compare card offers against your character, deck needs, and upcoming boss.

Update

v0.107.1 · Major Update #2

main · 2026-06-18

The current public main-branch baseline used by this site. It replaces Doormaker with Aeonglass and adds major reference and modding features.

Guide

What the current balance changes actually mean

v0.107.1 main · v0.110.0 beta tracked

A plain-language guide to Aeonglass, Defect, high Ascension, and co-op concerns without mixing main-branch and Beta values.

Boss

The Guardian

Act 1 · Medium danger · HP 240

Never use multi-hit attacks in Defensive Mode — Thorns will shred your HP fast.

Character

Ironclad

Strength, Exhaust, and block scaling

Ironclad wins by turning HP and cards into permanent combat advantage: Strength makes attacks matter, Exhaust trims the deck, and Barricade-style block engines buy enough time for boss fights.

Build

Ironclad Strength Burst

Ironclad · Strength Burst

Stack Strength, then convert it into one or two turns of overwhelming attack damage.

Card

Inflame

Ironclad · S-tier · Power · Uncommon

Permanent Strength buff that improves every attack for the rest of the fight — the cheapest scaling Ironclad has.

Tool

Boss Prep Checklist

Run tool

Prepare for bosses with warnings, checklist items, and card recommendations.

Update

v0.110.0 · Beta Patch

beta · 2026-07-31

A preview branch, not the default public-game baseline. It adds another balance pass, reverts Mirage and Pillar of Creation toward their earlier roles, adds keyboard-only mode, and fixes multiplayer, Bestiary, localization, and modded-session reporting issues.

Guide

Co-op planning, roles, and troubleshooting

v0.107.1 main · v0.110.0 beta notes

Coordinate party jobs, rewards, and version checks so a multiplayer run does not become several isolated solo decks.

Boss

Hexaghost

Act 1 · High danger · HP 250

Do NOT drink HP potions before the fight — higher HP = harder first hit!

Character

Silent

Poison, shivs, discard, and defense

Silent is strongest when the deck commits early: Poison solves long fights, shivs and Accuracy solve burst turns, and discard/draw keeps the best cards cycling.

Build

Ironclad Block Exhaust Engine

Ironclad · Block Exhaust

Use Exhaust to shrink the deck, draw more cards, and turn defense into damage.

Card

Demon Form

Ironclad · A-tier · Power · Rare

Compounding Strength every turn snowballs out of control in long fights, though the 3-cost turn it lands is a tempo hit.

Tool

Run Tools

Tools hub

Open the card pick assistant and boss prep checklist from one place.

Update

v0.109.1 · Beta Hotfix

hotfix · 2026-07-25

A narrow hotfix for the v0.109.0 beta branch. It syncs corrected Traditional Chinese translations to fix broken plural evaluation and does not change combat balance.

Guide

Build stability: test the floor, not only the ceiling

v0.107.1

Judge a build by first-cycle output, bad-draw recovery, boss coverage, and patch sensitivity—not by its best screenshot.

Boss

Slime Boss

Act 1 · Low danger · HP 140

Don't let Slimed cards pile up in your deck — they severely dilute your hand quality.

Character

Defect

Orb scaling, Focus, and energy bursts

Defect turns a small Focus lead into a whole fight plan. Good decks either scale orb output every turn or compress the fight with energy and zero-cost tempo.

Build

Silent Poison Control

Silent · Poison Control

Use Poison as the win condition while Weak, Block, and draw carry the setup turns.

Card

Offering

Ironclad · S-tier · Skill · Rare

Two energy and three cards for free is the strongest single-turn burst enabler in the game — HP is a resource here.

Guide

Workshop, saves, and version-mismatch FAQ

v0.107.1 main · v0.110.0 beta notes

Separate save behavior from post-patch mod failures, then diagnose dependencies, platform support, and multiplayer hashes in a controlled order.

Boss

Waterfall Giant

Act 1 · High danger · HP 240 / 250 (A8+)

Do not kill Waterfall Giant just because you can. Check the next-turn explosion first or the deathrattle can end the run.

Character

Necrobinder

Osty, sacrifice, graveyard, and countdown pressure

Necrobinder rewards planning around delayed payoffs. Sacrifice and graveyard tools can snowball, but the deck must keep enough immediate defense to survive setup turns.

Build

Silent Shiv Burst

Silent · Shiv Burst

Create many small attacks, multiply them with Accuracy-style scaling, then finish with burst payoffs.

Card

Impervious

Ironclad · A-tier · Skill · Rare

Thirty Block in one card is a lifesaver against boss burst turns; Exhaust keeps it out of your deck the rest of the fight.

Guide

Route planning: choose the next requirement, not the richest path

v0.107.1

A practical map heuristic for elites, upgrades, shops, recovery, and Act 3 boss insurance.

Boss

The Insatiable

Act 2 · Extreme danger · HP 321 / 341 (A8+)

Sandpit is an instant-kill timer. If your deck is bloated or cannot draw Frantic Escape on time, normal block will not save you.

Character

Regent

Stars, weapon creation, Forge, and card generation

Regent is a scaling planner: stars and created weapons create inevitability, while Forge and Prophesize let the deck line up a decisive future turn.

Build

Defect Focus Orbs

Defect · Focus Orbs

Scale Focus and orb slots so Lightning, Frost, and Dark orbs solve the fight passively.

Card

Dark Embrace

Ironclad · A-tier · Power · Rare

Turns Ironclad’s Exhaust theme into a draw engine — with enough exhausters it refills your hand every turn.

Boss

The Collector

Act 2 · High danger · HP 300

Killing Torch Head buffs The Collector — think carefully before clearing minions.

Build

Defect Zero-Cost Tempo

Defect · Zero-Cost Tempo

Chain cheap cards, energy spikes, and recursion to win before the enemy plan stabilizes.

Card

Feed

Ironclad · A-tier · Attack · Rare

Permanent Max HP growth off kills is how Ironclad survives the long climb — snowballs hard against fodder enemies.

Boss

Champ

Act 2 · High danger · HP 440

His Block resets every turn — low-output builds can't break through. Stack Poison or save a burst turn.

Build

Necrobinder Osty Sacrifice

Necrobinder · Osty Sacrifice

Trade temporary resources for graveyard and sacrifice payoffs that snowball over the fight.

Card

Whirlwind

Ironclad · A-tier · Attack · Uncommon

Dumps all energy into multi-target damage — indispensable for multi-enemy rooms.

Boss

Bronze Automaton

Act 2 · Medium danger · HP 300

Kill Bronze Orbs first — ignoring them lets their sustained damage overwhelm you.

Build

Necrobinder Countdown Control

Necrobinder · Countdown Control

Delay enemy plans while countdown and graveyard effects line up a lethal future turn.

Card

Corruption

Ironclad · A-tier · Power · Ancient

Free Skills turn every defensive card into tempo and fuel Dark Embrace draw — the centerpiece of the Exhaust archetype.