
Haunt
Necrobinder
B β Situational
PowerUncommon1 β‘
Whenever you play a Soul, a random enemy loses 7 HP.
v0.108.0 Beta
Introduced in v0.108.0 and still current in v0.109.0: HP loss per Soul increases from 6(8) to 7(9).
Each Soul produces more repeatable damage, strengthening the engine without changing its need for consistent Soul generation.
Official patch notes βWhy B-tier:
Turns Soul cards into repeatable damage β a strong engine in decks that generate Souls every turn.
Best with:
Grave Warden, Reave, Soul generation