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38 resultsCards, bosses, builds, guides, updates, characters, and tools
Card

Burst

Silent · A-tier · Skill · Rare

Doubles a key Skill for a devastating combo — copies Nightmare, big Poison, or a huge Block card.

Build

Silent Shiv Burst

Silent · Shiv Burst

Create many small attacks, multiply them with Accuracy-style scaling, then finish with burst payoffs.

Build

Ironclad Strength Burst

Ironclad · Strength Burst

Stack Strength, then convert it into one or two turns of overwhelming attack damage.

Character

Defect

Orb scaling, Focus, and energy bursts

Defect turns a small Focus lead into a whole fight plan. Good decks either scale orb output every turn or compress the fight with energy and zero-cost tempo.

Card

Blade Dance

Silent · B-tier · Skill · Common

Instant burst of three Shivs — great with Accuracy and Shiv payoffs, dead weight without them.

Card

Bone Shards

Necrobinder · B-tier · Attack · Uncommon

A flexible AoE-plus-Block burst when you can spare Osty — great in decks that re-summon him cheaply.

Boss

Champ

Act 2 · High danger · HP 440

His Block resets every turn — low-output builds can't break through. Stack Poison or save a burst turn.

Card

Darkness

Defect · B-tier · Skill · Uncommon

Cheap Dark-orb generation whose Evoke damage snowballs — the setup for a Multi-Cast burst.

Card

Dredge

Necrobinder · B-tier · Skill · Uncommon

Recurs your best three cards for a stacked combo turn — powerful setup for a burst finish.

Card

Hyperbeam

Defect · B-tier · Attack · Rare

Huge AoE burst, but the Focus loss hurts Orb decks — best as a finisher rather than a repeat play.

Card

Impervious

Ironclad · A-tier · Skill · Rare

Thirty Block in one card is a lifesaver against boss burst turns; Exhaust keeps it out of your deck the rest of the fight.

Card

Multi-Cast

Defect · A-tier · Skill · Rare

Dumps all energy into repeated Evokes — a burst finisher that pairs with a charged Lightning or Dark orb.

Card

Nightmare

Silent · A-tier · Skill · Rare

Triples your best card for a devastating turn — the setup piece behind Silent’s biggest burst combos.

Card

Offering

Ironclad · S-tier · Skill · Rare

Two energy and three cards for free is the strongest single-turn burst enabler in the game — HP is a resource here.

Card

Outbreak

Silent · A-tier · Skill · Rare

A heavy Poison burst that immediately cashes in the stack — expensive, but strong when Accelerant or existing Poison multiplies the payoff.

Card

Phantom Blades

Silent · A-tier · Power · Uncommon

Retained Shivs plus a big bonus hit — turns a Shiv deck from steady chip into serious burst.

Card

Quadcast

Defect · A-tier · Skill · Ancient

Four Evokes off one card is a massive burst — pair it with a charged Dark or Lightning orb to delete a target.

Card

Sacrifice

Necrobinder · A-tier · Skill · Rare

Converts your summon into an enormous burst of Block — a panic button that scales with Osty’s HP.

Card

Second Wind

Ironclad · B-tier · Skill · Uncommon

Big burst of Block that clears dead Skills — great in Exhaust decks with Feel No Pain and Dark Embrace.

Character

Silent

Poison, shivs, discard, and defense

Silent is strongest when the deck commits early: Poison solves long fights, shivs and Accuracy solve burst turns, and discard/draw keeps the best cards cycling.

Card

Sunder

Defect · B-tier · Attack · Uncommon

Big hit that refunds itself on a kill — excellent against fodder and for chaining a burst turn.

Card

Tempest

Defect · B-tier · Skill · Uncommon

Dumps all energy into Lightning orbs — a powerful setup card for a Focus-boosted Lightning burst turn.

Card

Thunder

Defect · B-tier · Power · Uncommon

Turns Lightning Evokes into AoE bursts — strong in a Lightning deck that cycles orbs through Dualcast.

Card

Time’s Up

Necrobinder · A-tier · Attack · Rare

Cashes a huge Doom stack into instant burst — the payoff that closes out Doom decks.

Boss

Awakened One

Act 3 · Extreme danger · HP 300

Save your potions for Phase 2! Revival puts you under immediate pressure with no time to set up.

Card

Biased Cognition

Defect · A-tier · Power · Ancient

A huge instant Focus spike that wins short fights outright — the decay only matters in drawn-out ones.

Guide

Co-op planning, roles, and troubleshooting

v0.107.1 main · v0.110.0 beta notes

Coordinate party jobs, rewards, and version checks so a multiplayer run does not become several isolated solo decks.

Build

Defect Focus Orbs

Defect · Focus Orbs

Scale Focus and orb slots so Lightning, Frost, and Dark orbs solve the fight passively.

Build

Defect Zero-Cost Tempo

Defect · Zero-Cost Tempo

Chain cheap cards, energy spikes, and recursion to win before the enemy plan stabilizes.

Boss

Donu & Deca

Act 3 · Extreme danger · HP 300 / 300

Kill Deca first! Letting it keep stacking shields on Donu makes the fight infinite.

Character

Ironclad

Strength, Exhaust, and block scaling

Ironclad wins by turning HP and cards into permanent combat advantage: Strength makes attacks matter, Exhaust trims the deck, and Barricade-style block engines buy enough time for boss fights.

Build

Necrobinder Countdown Control

Necrobinder · Countdown Control

Delay enemy plans while countdown and graveyard effects line up a lethal future turn.

Character

Regent

Stars, weapon creation, Forge, and card generation

Regent is a scaling planner: stars and created weapons create inevitability, while Forge and Prophesize let the deck line up a decisive future turn.

Build

Regent Forge Weapons

Regent · Forge Weapons

Forge and weapon creation turn future turns into reliable damage and block packages.

Boss

The Corrupt Heart

Act 4 · Extreme danger · HP 750

Beat of Death is the deadliest mechanic — every card you play damages YOU. Keep your deck lean; never add junk cards.

Boss

The Guardian

Act 1 · Medium danger · HP 240

Never use multi-hit attacks in Defensive Mode — Thorns will shred your HP fast.

Boss

The Insatiable

Act 2 · Extreme danger · HP 321 / 341 (A8+)

Sandpit is an instant-kill timer. If your deck is bloated or cannot draw Frantic Escape on time, normal block will not save you.

Guide

What the current balance changes actually mean

v0.107.1 main · v0.110.0 beta tracked

A plain-language guide to Aeonglass, Defect, high Ascension, and co-op concerns without mixing main-branch and Beta values.