Regent
Stars, weapon creation, Forge, and card generation
Regent is a scaling planner: stars and created weapons create inevitability, while Forge and Prophesize let the deck line up a decisive future turn.
Strengths
- β’Excellent created-card engines
- β’Strong late-game scaling
- β’Flexible burst turns
Risks
- β’Can create too much clutter
- β’Needs enough draw to find payoffs
- β’Bosses that tax card count punish unfocused builds
Core Builds
Top Cards To Notice
Enormous raw draw that finds your combo pieces and Star payoffs β the engine card of most Regent decks.
Passive Star every turn fuels Regentβs expensive Star-cost cards without spending draws on ramp.
Two free cards every turn is huge recurring value; the forced turn-end and Ethereal make the timing tricky.
Every card refunds a Star β once online it makes even the most expensive Star cards effectively free.
A room-clearing nuke with heavy debuffs β the payoff that Star ramp is building toward.
A free turn-1 jumpstart that ramps Star, Renewal, and the Sovereign Blade all at once.
A massive multi-hit finisher β devastating with Vulnerable setup and enough Star to pay for it.
Regent creates cards constantly, so this quietly becomes runaway Strength scaling from turn 1.
Turns Star churn into constant AoE β a passive that ends multi-enemy rooms on its own.
Buffed to 35 damage in v0.108 β efficient single-target removal once Star is flowing, the reliable elite-killer of Star decks.