Boss Prep Checklist
Choose the boss you are about to fight, then check whether your deck has the damage, block, cleanup, and scaling the fight demands.
Aeonglass
Every sixth card creates an unplayable Wither in hand. Each Increasing Intensity upgrades all Withers, so late cleanup alone cannot save a deck without a damage clock.

A-tier baseline · covers Scaling · covers Exhaust / cleanup · covers Block · Free Skills turn every defensive card into tempo and fuel Dark Embrace draw — the centerpiece of the Exhaust archetype.

A-tier baseline · covers Scaling · covers Exhaust / cleanup · covers Block · Free Block every time you Exhaust — passive defense that scales with the whole Exhaust package.

A-tier baseline · covers AoE · covers Scaling · covers Exhaust / cleanup · Permanent Max HP growth off kills is how Ironclad survives the long climb — snowballs hard against fodder enemies.

A-tier baseline · covers Exhaust / cleanup · covers Block · covers Damage · Thirty Block in one card is a lifesaver against boss burst turns; Exhaust keeps it out of your deck the rest of the fight.

A-tier baseline · covers Scaling · covers Exhaust / cleanup · covers Damage · Turns Ironclad’s Exhaust theme into a draw engine — with enough exhausters it refills your hand every turn.

A-tier baseline · covers Scaling · covers Exhaust / cleanup · covers Damage · A single-turn nuke that scales with a full hand — the classic finisher for Strength-plus-Exhaust decks.
Main v0.107.1: deals 26 damage (32 at A9+) and gains 33 Block. Beta v0.109.0: damage is 22 (26 at A9+); Block is unchanged.
Deals 11×2 damage (12×2 at A9+).
Adds 1 Wither+X to your discard pile (2 at A9+), gains 3 Strength, and upgrades every Wither in your deck.