Search STS2 Guide
Search across cards, boss mechanics, character guides, build archetypes, and run tools. Recent update terms such as Aeonglass, Bestiary, Randomizer, Workshop, and co-op are included as quick searches.
Time’s Up
Necrobinder · A-tier · Attack · RareCashes a huge Doom stack into instant burst — the payoff that closes out Doom decks.
No Escape
Necrobinder · A-tier · Skill · UncommonDoom that snowballs on itself — the fastest way to build a lethal single-target stack.
Scourge
Necrobinder · B-tier · Skill · CommonCantripping Doom keeps your hand flowing while building toward a detonation.
Silent Poison Control
Silent · Poison ControlUse Poison as the win condition while Weak, Block, and draw carry the setup turns.
Workshop, saves, and version-mismatch FAQ
v0.107.1 main · v0.110.0 beta notesSeparate save behavior from post-patch mod failures, then diagnose dependencies, platform support, and multiplayer hashes in a controlled order.
Blight Strike
Necrobinder · B-tier · Attack · CommonDamage that doubles as Doom generation — the efficient common that seeds every Doom plan.
Co-op planning, roles, and troubleshooting
v0.107.1 main · v0.110.0 beta notesCoordinate party jobs, rewards, and version checks so a multiplayer run does not become several isolated solo decks.
Ironclad Block Exhaust Engine
Ironclad · Block ExhaustUse Exhaust to shrink the deck, draw more cards, and turn defense into damage.
Regent Star Scaling
Regent · Star ScalingBuild around Star and cosmic payoffs to create one huge late-fight advantage turn.
Dredge
Necrobinder · B-tier · Skill · UncommonRecurs your best three cards for a stacked combo turn — powerful setup for a burst finish.
Aeonglass
Act 3 · High danger · HP 512 / 535 (A8+)Every sixth card creates an unplayable Wither in hand. Each Increasing Intensity upgrades all Withers, so late cleanup alone cannot save a deck without a damage clock.
Route planning: choose the next requirement, not the richest path
v0.107.1A practical map heuristic for elites, upgrades, shops, recovery, and Act 3 boss insurance.
Seven Stars
Regent · A-tier · Attack · RareA massive multi-hit finisher — devastating with Vulnerable setup and enough Star to pay for it.
Slime Boss
Act 1 · Low danger · HP 140Don't let Slimed cards pile up in your deck — they severely dilute your hand quality.
Celestial Might
Regent · B-tier · Attack · CommonMulti-hit damage that loves Vulnerable and Strength — a dependable removal common.
Hexaghost
Act 1 · High danger · HP 250Do NOT drink HP potions before the fight — higher HP = harder first hit!
The Corrupt Heart
Act 4 · Extreme danger · HP 750Beat of Death is the deadliest mechanic — every card you play damages YOU. Keep your deck lean; never add junk cards.
Necrobinder Countdown Control
Necrobinder · Countdown ControlDelay enemy plans while countdown and graveyard effects line up a lethal future turn.
Ironclad
Strength, Exhaust, and block scalingIronclad wins by turning HP and cards into permanent combat advantage: Strength makes attacks matter, Exhaust trims the deck, and Barricade-style block engines buy enough time for boss fights.
Necrobinder
Osty, sacrifice, graveyard, and countdown pressureNecrobinder rewards planning around delayed payoffs. Sacrifice and graveyard tools can snowball, but the deck must keep enough immediate defense to survive setup turns.
Countdown
Necrobinder · A-tier · Power · UncommonHands-free Doom every turn that builds toward lethal detonations — cheap, permanent scaling.
Reaper Form
Necrobinder · A-tier · Power · RareTurns every attack into stacking Doom — the ceiling of Necrobinder’s Doom archetype once it lands.
Awakened One
Act 3 · Extreme danger · HP 300Save your potions for Phase 2! Revival puts you under immediate pressure with no time to set up.
Feel No Pain
Ironclad · A-tier · Power · UncommonFree Block every time you Exhaust — passive defense that scales with the whole Exhaust package.
The Guardian
Act 1 · Medium danger · HP 240Never use multi-hit attacks in Defensive Mode — Thorns will shred your HP fast.




















