Search STS2 Guide

Search across cards, boss mechanics, character guides, build archetypes, and run tools. Recent update terms such as Aeonglass, Bestiary, Randomizer, Workshop, and co-op are included as quick searches.

25 resultsCards, bosses, builds, guides, updates, characters, and tools
Card

Time’s Up

Necrobinder · A-tier · Attack · Rare

Cashes a huge Doom stack into instant burst — the payoff that closes out Doom decks.

Card

No Escape

Necrobinder · A-tier · Skill · Uncommon

Doom that snowballs on itself — the fastest way to build a lethal single-target stack.

Card

Scourge

Necrobinder · B-tier · Skill · Common

Cantripping Doom keeps your hand flowing while building toward a detonation.

Build

Silent Poison Control

Silent · Poison Control

Use Poison as the win condition while Weak, Block, and draw carry the setup turns.

Guide

Workshop, saves, and version-mismatch FAQ

v0.107.1 main · v0.110.0 beta notes

Separate save behavior from post-patch mod failures, then diagnose dependencies, platform support, and multiplayer hashes in a controlled order.

Card

Blight Strike

Necrobinder · B-tier · Attack · Common

Damage that doubles as Doom generation — the efficient common that seeds every Doom plan.

Guide

Co-op planning, roles, and troubleshooting

v0.107.1 main · v0.110.0 beta notes

Coordinate party jobs, rewards, and version checks so a multiplayer run does not become several isolated solo decks.

Build

Ironclad Block Exhaust Engine

Ironclad · Block Exhaust

Use Exhaust to shrink the deck, draw more cards, and turn defense into damage.

Build

Regent Star Scaling

Regent · Star Scaling

Build around Star and cosmic payoffs to create one huge late-fight advantage turn.

Card

Dredge

Necrobinder · B-tier · Skill · Uncommon

Recurs your best three cards for a stacked combo turn — powerful setup for a burst finish.

Boss

Aeonglass

Act 3 · High danger · HP 512 / 535 (A8+)

Every sixth card creates an unplayable Wither in hand. Each Increasing Intensity upgrades all Withers, so late cleanup alone cannot save a deck without a damage clock.

Guide

Route planning: choose the next requirement, not the richest path

v0.107.1

A practical map heuristic for elites, upgrades, shops, recovery, and Act 3 boss insurance.

Card

Seven Stars

Regent · A-tier · Attack · Rare

A massive multi-hit finisher — devastating with Vulnerable setup and enough Star to pay for it.

Boss

Slime Boss

Act 1 · Low danger · HP 140

Don't let Slimed cards pile up in your deck — they severely dilute your hand quality.

Card

Celestial Might

Regent · B-tier · Attack · Common

Multi-hit damage that loves Vulnerable and Strength — a dependable removal common.

Boss

Hexaghost

Act 1 · High danger · HP 250

Do NOT drink HP potions before the fight — higher HP = harder first hit!

Boss

The Corrupt Heart

Act 4 · Extreme danger · HP 750

Beat of Death is the deadliest mechanic — every card you play damages YOU. Keep your deck lean; never add junk cards.

Build

Necrobinder Countdown Control

Necrobinder · Countdown Control

Delay enemy plans while countdown and graveyard effects line up a lethal future turn.

Character

Ironclad

Strength, Exhaust, and block scaling

Ironclad wins by turning HP and cards into permanent combat advantage: Strength makes attacks matter, Exhaust trims the deck, and Barricade-style block engines buy enough time for boss fights.

Character

Necrobinder

Osty, sacrifice, graveyard, and countdown pressure

Necrobinder rewards planning around delayed payoffs. Sacrifice and graveyard tools can snowball, but the deck must keep enough immediate defense to survive setup turns.

Card

Countdown

Necrobinder · A-tier · Power · Uncommon

Hands-free Doom every turn that builds toward lethal detonations — cheap, permanent scaling.

Card

Reaper Form

Necrobinder · A-tier · Power · Rare

Turns every attack into stacking Doom — the ceiling of Necrobinder’s Doom archetype once it lands.

Boss

Awakened One

Act 3 · Extreme danger · HP 300

Save your potions for Phase 2! Revival puts you under immediate pressure with no time to set up.

Card

Feel No Pain

Ironclad · A-tier · Power · Uncommon

Free Block every time you Exhaust — passive defense that scales with the whole Exhaust package.

Boss

The Guardian

Act 1 · Medium danger · HP 240

Never use multi-hit attacks in Defensive Mode — Thorns will shred your HP fast.