Search STS2 Guide
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Whirlwind
Ironclad Β· A-tier Β· Attack Β· UncommonDumps all energy into multi-target damage β indispensable for multi-enemy rooms.
Armaments
Ironclad Β· B-tier Β· Skill Β· CommonOn-the-fly upgrading is flexible value; the upgraded version hitting your whole hand is where it shines.
Battle Trance
Ironclad Β· B-tier Β· Skill Β· UncommonThree cards for free is huge digging power; the no-more-draw clause rarely matters in an aggressive deck.
Inflame
Ironclad Β· S-tier Β· Power Β· UncommonPermanent Strength buff that improves every attack for the rest of the fight β the cheapest scaling Ironclad has.
Ironclad
Strength, Exhaust, and block scalingIronclad wins by turning HP and cards into permanent combat advantage: Strength makes attacks matter, Exhaust trims the deck, and Barricade-style block engines buy enough time for boss fights.
Ironclad Strength Burst
Ironclad Β· Strength BurstStack Strength, then convert it into one or two turns of overwhelming attack damage.
Pyre
Ironclad Β· A-tier Β· Power Β· RarePermanent energy ramp lets you play more of everything every turn β a game-warping engine in longer fights.
The Guardian
Act 1 Β· Medium danger Β· HP 240Never use multi-hit attacks in Defensive Mode β Thorns will shred your HP fast.





