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Inflame
Ironclad Β· S-tier Β· Power Β· UncommonPermanent Strength buff that improves every attack for the rest of the fight β the cheapest scaling Ironclad has.
Footwork
Silent Β· A-tier Β· Power Β· UncommonPermanent Block scaling that makes every defensive card stronger for the rest of the fight β Silentβs Inflame equivalent.
Bludgeon
Ironclad Β· B-tier Β· Attack Β· UncommonBig flat single-target hit that scales cleanly with Strength, but 3 cost makes it clunky without energy support.
Demon Form
Ironclad Β· A-tier Β· Power Β· RareCompounding Strength every turn snowballs out of control in long fights, though the 3-cost turn it lands is a tempo hit.
Fiend Fire
Ironclad Β· A-tier Β· Attack Β· RareA single-turn nuke that scales with a full hand β the classic finisher for Strength-plus-Exhaust decks.
Hemokinesis
Ironclad Β· B-tier Β· Attack Β· UncommonBig single-target damage for one energy; the HP cost feeds Rupture and is cheap in a defensive deck.
Iron Wave
Ironclad Β· C-tier Β· Attack Β· CommonOffense and defense on one cheap card β never exciting, but a solid filler thatβs never dead.
Ironclad
Strength, Exhaust, and block scalingIronclad wins by turning HP and cards into permanent combat advantage: Strength makes attacks matter, Exhaust trims the deck, and Barricade-style block engines buy enough time for boss fights.
Ironclad Strength Burst
Ironclad Β· Strength BurstStack Strength, then convert it into one or two turns of overwhelming attack damage.
Thunderclap
Ironclad Β· B-tier Β· Attack Β· CommonCheap AoE that also sets up Vulnerable β a fine early answer to swarms that scales with Strength.
Twin Strike
Ironclad Β· C-tier Β· Attack Β· CommonTwo hits benefit doubly from Strength β a cheap common that gets better as your Strength climbs.
Whirlwind
Ironclad Β· A-tier Β· Attack Β· UncommonDumps all energy into multi-target damage β indispensable for multi-enemy rooms.









