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12 resultsCards, bosses, builds, guides, updates, characters, and tools
Card

Inflame

Ironclad Β· S-tier Β· Power Β· Uncommon

Permanent Strength buff that improves every attack for the rest of the fight β€” the cheapest scaling Ironclad has.

Card

Footwork

Silent Β· A-tier Β· Power Β· Uncommon

Permanent Block scaling that makes every defensive card stronger for the rest of the fight β€” Silent’s Inflame equivalent.

Card

Bludgeon

Ironclad Β· B-tier Β· Attack Β· Uncommon

Big flat single-target hit that scales cleanly with Strength, but 3 cost makes it clunky without energy support.

Card

Demon Form

Ironclad Β· A-tier Β· Power Β· Rare

Compounding Strength every turn snowballs out of control in long fights, though the 3-cost turn it lands is a tempo hit.

Card

Fiend Fire

Ironclad Β· A-tier Β· Attack Β· Rare

A single-turn nuke that scales with a full hand β€” the classic finisher for Strength-plus-Exhaust decks.

Card

Hemokinesis

Ironclad Β· B-tier Β· Attack Β· Uncommon

Big single-target damage for one energy; the HP cost feeds Rupture and is cheap in a defensive deck.

Card

Iron Wave

Ironclad Β· C-tier Β· Attack Β· Common

Offense and defense on one cheap card β€” never exciting, but a solid filler that’s never dead.

Character

Ironclad

Strength, Exhaust, and block scaling

Ironclad wins by turning HP and cards into permanent combat advantage: Strength makes attacks matter, Exhaust trims the deck, and Barricade-style block engines buy enough time for boss fights.

Build

Ironclad Strength Burst

Ironclad Β· Strength Burst

Stack Strength, then convert it into one or two turns of overwhelming attack damage.

Card

Thunderclap

Ironclad Β· B-tier Β· Attack Β· Common

Cheap AoE that also sets up Vulnerable β€” a fine early answer to swarms that scales with Strength.

Card

Twin Strike

Ironclad Β· C-tier Β· Attack Β· Common

Two hits benefit doubly from Strength β€” a cheap common that gets better as your Strength climbs.

Card

Whirlwind

Ironclad Β· A-tier Β· Attack Β· Uncommon

Dumps all energy into multi-target damage β€” indispensable for multi-enemy rooms.