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18 resultsCards, bosses, builds, guides, updates, characters, and tools
Card

All for One

Defect Β· A-tier Β· Attack Β· Rare

Refills your hand with free cards while dealing damage β€” the payoff engine of a 0-cost-heavy Defect deck.

Card

Claw

Defect Β· B-tier Β· Attack Β· Common

Multiple Claws snowball each other into big free damage β€” a build-around common with Feral and All for One.

Boss

Waterfall Giant

Act 1 Β· High danger Β· HP 240 / 250 (A8+)

Do not kill Waterfall Giant just because you can. Check the next-turn explosion first or the deathrattle can end the run.

Guide

What the current balance changes actually mean

v0.107.1 main Β· v0.110.0 beta tracked

A plain-language guide to Aeonglass, Defect, high Ascension, and co-op concerns without mixing main-branch and Beta values.

Build

Defect Zero-Cost Tempo

Defect Β· Zero-Cost Tempo

Chain cheap cards, energy spikes, and recursion to win before the enemy plan stabilizes.

Card

Feral

Defect Β· B-tier Β· Power Β· Uncommon

Recurs a free attack every turn β€” pairs with Claw and Beam Cell for endless value engines.

Card

Creative AI

Defect Β· A-tier Β· Power Β· Rare

A free Power every turn snowballs into unbeatable value in long fights; too slow for short ones.

Boss

Aeonglass

Act 3 Β· High danger Β· HP 512 / 535 (A8+)

Every sixth card creates an unplayable Wither in hand. Each Increasing Intensity upgrades all Withers, so late cleanup alone cannot save a deck without a damage clock.

Build

Necrobinder Osty Sacrifice

Necrobinder Β· Osty Sacrifice

Trade temporary resources for graveyard and sacrifice payoffs that snowball over the fight.

Build

Ironclad Strength Burst

Ironclad Β· Strength Burst

Stack Strength, then convert it into one or two turns of overwhelming attack damage.

Build

Regent Star Scaling

Regent Β· Star Scaling

Build around Star and cosmic payoffs to create one huge late-fight advantage turn.

Guide

Route planning: choose the next requirement, not the richest path

v0.107.1

A practical map heuristic for elites, upgrades, shops, recovery, and Act 3 boss insurance.

Card

Seven Stars

Regent Β· A-tier Β· Attack Β· Rare

A massive multi-hit finisher β€” devastating with Vulnerable setup and enough Star to pay for it.

Update

v0.109.1 Β· Beta Hotfix

hotfix Β· 2026-07-25

A narrow hotfix for the v0.109.0 beta branch. It syncs corrected Traditional Chinese translations to fix broken plural evaluation and does not change combat balance.

Guide

Workshop, saves, and version-mismatch FAQ

v0.107.1 main Β· v0.110.0 beta notes

Separate save behavior from post-patch mod failures, then diagnose dependencies, platform support, and multiplayer hashes in a controlled order.

Guide

Build stability: test the floor, not only the ceiling

v0.107.1

Judge a build by first-cycle output, bad-draw recovery, boss coverage, and patch sensitivityβ€”not by its best screenshot.

Guide

Co-op planning, roles, and troubleshooting

v0.107.1 main Β· v0.110.0 beta notes

Coordinate party jobs, rewards, and version checks so a multiplayer run does not become several isolated solo decks.

Build

Silent Poison Control

Silent Β· Poison Control

Use Poison as the win condition while Weak, Block, and draw carry the setup turns.